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Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Awesome

Awesome
GenreAction Shooter
DeveloperReflections
PublisherPsygnosis
Released1990
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byP.Dial
Awesome is a shoot 'em up game developed by Reflections (the team that created the Shadow Of The Beast series) and published by Psygnosis for the Atari ST and the Commodore Amiga home computers, back in 1990.
 
Review
AwesomeSTORY / GAMEPLAY
You fly with your spaceship through various star systems blasting alien forces meteors or other space debris. Once you eliminate every enemy on screen you are warped to a planet where you can buy better weapons, stronger shields and enhance your spaceship. The enemies attack in squadrons and you have to move back and forth or rotate your spaceship to shoot them. You can spot any surviving alien ships through your radar screen. The game needs some skill since it's quite difficult to cope with.

GRAPHICS / SOUND
The ST version, though inferior to the Amiga, looks (and sounds) really great! Unfortunately the intro sequence has no sound at all (compared to the sampled sound on the Amiga). The camera perspective is from above and you can move towards all dimensions. The in-game graphics are good, with minor differences between the two versions (mainly due to the 16 and 32 colors of the ST and the Amiga respectively). The ST music is a mixed score of chip tunes with some ST Digi Synth sound. My only complaint is that you cannot have simultaneously music and sound FX during gameplay. The animation is good with no slowdown issues. Overall, Awesome is a good Reflections' game for the Atari ST that shows some 16bit potential.
 
Screenshots
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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